You can obtain more cloud storage in two ways: Storage used by over time - How much storage the current Project has used since it was created, until the current time.Percent of storage per project - How much storage is used by each Project in your Organization.Cloud storage - How much storage the current Project is using compared to the rest of the Projects in your Organization, and your entire cloud storage space.In the main Project window A window that shows the contents of your Assets folder (Project tab) More info See in Glossary there are tiles that show: In the left navigation window, click Settings, then click Usage.Select a Project in the Organization whose storage you want to view.Sign into the Unity Developer Dashboard.Historical (non-head) versions of your Projects do not count towards cloud storage. Only the latest version of your project counts towards your storage limit. Unity calculates the amount of cloud storage that your Organization is using by summing the size of the latest versions of all your Organization’s Collaborate Projects. Determining how much storage your Projects are usingĭetermining how much storage your Projects are usingĬloud storage is calculated on a per Organization basis.This method is more convoluted, but if you don't have access to Asset Bundles (It's a Pro-only feature in 4.x) for any reason, this is one of the only ways to do it.The Collaborate service uses cloud storage to backup your entire Project in the cloud and make it accessible anywhere. The other option is to use a combination of (System.IO namespace) at Application.persistentDataPath.Further, once any asset in downloaded with an AssetBundle, it's automatically cached as well (by default), and the next time, you won't need to re-download. And here's an exampleĪsset bundles are an inbuilt feature, and it's really easy to integrate and use. Here's a link to building Asset Bundles in Unity 5.x.
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January 2023
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